Web G L Framebuffer
The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.
Description
The
WebGLFramebuffer object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLFramebuffer objects, the following methods of the WebGLRenderingContext are useful:WebGLRenderingContext.bindFramebuffer()WebGLRenderingContext.createFramebuffer()WebGLRenderingContext.deleteFramebuffer()WebGLRenderingContext.isFramebuffer()
Examples
Creating a frame buffer
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var buffer = gl.createFramebuffer();
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 1.0 The definition of 'WebGLFramebuffer' in that specification. | Recommendation | Initial definition. |
Browser compatibility
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | 9 | 12 | 4.0 | 11 | 12 | 5.1 | No support |
| Available in workers | No support | No support | No support1 | No support | No support | No support | No support |
1. This feature is experimentally implemented since Firefox 44; to activate it, in about:config, set gfx.offscreencanvas.enabled to true
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