Web G L Query
The
WebGLQuery interface is part of the WebGL 2 API and provides ways to asynchronously query for information. By default, occlusion queries and primitive queries are available.
Another kind of queries are disjoint timer queries, which allow you to measure performance and profiling of your GPU. Disjoint timer queries are available with the
EXT_disjoint_timer_queryextension only.
When working with
WebGLQuery objects, the following methods of the WebGL2RenderingContext are useful:WebGL2RenderingContext.createQuery()WebGL2RenderingContext.deleteQuery()WebGL2RenderingContext.isQuery()WebGL2RenderingContext.beginQuery()WebGL2RenderingContext.endQuery()WebGL2RenderingContext.getQuery()WebGL2RenderingContext.getQueryParameter()
Examples
Creating a WebGLQuery object
in this example,
gl must be a WebGL2RenderingContext. WebGLQuery objects are not available in WebGL 1.var query = gl.createQuery();
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'WebGLQuery' in that specification. | Editor's Draft | Initial definition. |
Browser compatibility
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | No support1 | No support | 51.0 | No support | No support | No support | No support |
1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.
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