Web G L Sync
The
WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
When working with
WebGLSync objects, the following methods of the WebGL2RenderingContext are useful:WebGL2RenderingContext.fenceSync()WebGL2RenderingContext.deleteSync()WebGL2RenderingContext.isSync()WebGL2RenderingContext.clientWaitSync()WebGL2RenderingContext.waitSync()WebGL2RenderingContext.getSyncParameter()
Examples
Creating a WebGLSync object
in this example,
gl must be a WebGL2RenderingContext. WebGLSync objects are not available in WebGL 1.var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'WebGLSync' in that specification. | Editor's Draft | Initial definition. |
Browser compatibility
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | No support1 | No support | 51.0 | No support | No support | No support | No support |
1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.
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