Monday, 26 December 2016

WebGLVertexArrayObject

WebGLVertexArrayObject

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.


The WebGLVertexArrayObject interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.
When working with WebGLVertexArrayObject objects, the following methods are useful:
WebGL 1: The OES_vertex_array_object extension allows you to use vertex array objects in a WebGL 1 context.


Examples

var vao = gl.createVertexArray();
gl.bindVertexArray(vao);

// ...
// calls to bindBuffer or vertexAttribPointer 
// which will be "recorded" in the VAO
// ...

Specifications

SpecificationStatusComment
WebGL 2.0
The definition of 'WebGLVertexArrayObject' in that specification.
Editor's DraftInitial definition.

Browser compatibility



FeatureChromeEdgeFirefoxInternet ExplorerOperaSafariServo
Basic SupportNo support1No support51.0No supportNo supportNo supportNo support


1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also



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