Monday, 26 December 2016

WebGLUniformLocation

WebGLUniformLocation

The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.

Description

The WebGLUniformLocation object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation objects, the following methods of the WebGLRenderingContext are useful:

Examples

Getting an uniform location

var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");

var location = gl.getUniformLocation(WebGLProgram, "uniformName");

Specifications

SpecificationStatusComment
WebGL 1.0
The definition of 'WebGLUniformLocation' in that specification.
RecommendationInitial definition.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafariServo
Basic Support9124.011125.1No support
Available in workersNo supportNo supportNo support1No supportNo supportNo supportNo support
1. This feature is experimentally implemented since Firefox 44; to activate it, in about:config, set gfx.offscreencanvas.enabled to true

See also






0 comments:

Post a Comment

Popular Posts

Powered by Blogger.

Translate