Web G L Transform Feedback
The
WebGLTransformFeedback interface is part of the WebGL 2 API and enables transform feedback, which is the process of capturing primitives generated by vertex processing. It allows to preserve the post-transform rendering state of an object and resubmit this data multiple times.
When working with
WebGLTransformFeedback objects, the following methods of the WebGL2RenderingContext are useful:WebGL2RenderingContext.createTransformFeedback()WebGL2RenderingContext.deleteTransformFeedback()WebGL2RenderingContext.isTransformFeedback()WebGL2RenderingContext.bindTransformFeedback()WebGL2RenderingContext.beginTransformFeedback()WebGL2RenderingContext.endTransformFeedback()WebGL2RenderingContext.pauseTransformFeedback()WebGL2RenderingContext.resumeTransformFeedback()WebGL2RenderingContext.transformFeedbackVaryings()WebGL2RenderingContext.getTransformFeedbackVarying()
Examples
Creating a WebGLTransformFeedback object
in this example,
gl must be a WebGL2RenderingContext. WebGLTransformFeedback objects are not available in WebGL 1.var transformFeedback = gl.createTransformFeedback();
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebGL 2.0 The definition of 'WebGLTransformFeedback' in that specification. | Editor's Draft | Initial definition. |
Browser compatibility
| Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
|---|---|---|---|---|---|---|---|
| Basic Support | No support1 | No support | 51.0 | No support | No support | No support | No support |
1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.
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