Web G L Sampler
The
WebGLSampler
interface is part of the WebGL 2 API and stores sampling parameters for WebGLTexture
access inside of a shader.
When working with
WebGLSampler
objects, the following methods of the WebGL2RenderingContext
are useful:WebGL2RenderingContext.createSampler()
WebGL2RenderingContext.deleteSampler()
WebGL2RenderingContext.isSampler()
WebGL2RenderingContext.bindSampler()
WebGL2RenderingContext.getSamplerParameter()
Examples
Creating a WebGLSampler
object
in this example,
gl
must be a WebGL2RenderingContext
. WebGLSampler
objects are not available in WebGL 1.var sampler = gl.createSampler();
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'WebGLSample' in that specification. | Editor's Draft | Initial definition. |
Browser compatibility
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | No support1 | No support | 51.0 | No support | No support | No support | No support |
1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.
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