Monday, 26 December 2016

WebGLShaderPrecisionFormat

WebGLShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

Properties

WebGLShaderPrecisionFormat.rangeMin
The base 2 log of the absolute value of the minimum value that can be represented.
WebGLShaderPrecisionFormat.rangeMax
The base 2 log of the absolute value of the maximum value that can be represented.
WebGLShaderPrecisionFormat.precision
The number of bits of precision that can be represented. For integer formats this value is always 0.

Examples

WebGLShaderPrecisionFormat object is returned by the WebGLRenderingContext.getShaderPrecisionFormat() method.
var canvas = document.getElementById("canvas"); 
var gl = canvas.getContext("webgl");
gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT);
// WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }

Specifications

SpecificationStatusComment
WebGL 1.0
The definition of 'WebGLShaderPrecisionFormat' in that specification.
RecommendationInitial definition.

Browser compatibility

FeatureChromeEdgeFirefoxInternet ExplorerOperaSafariServo
Basic Support91211.011125.1No support
Available in workersNo supportNo supportNo support1No supportNo supportNo supportNo support
1. This feature is experimentally implemented since Firefox 44; to activate it, in about:config, set gfx.offscreencanvas.enabled to true

See also



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