Web G L Sync
The
WebGLSync
interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
When working with
WebGLSync
objects, the following methods of the WebGL2RenderingContext
are useful:WebGL2RenderingContext.fenceSync()
WebGL2RenderingContext.deleteSync()
WebGL2RenderingContext.isSync()
WebGL2RenderingContext.clientWaitSync()
WebGL2RenderingContext.waitSync()
WebGL2RenderingContext.getSyncParameter()
Examples
Creating a WebGLSync
object
in this example,
gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'WebGLSync' in that specification. | Editor's Draft | Initial definition. |
Browser compatibility
Feature | Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | Servo |
---|---|---|---|---|---|---|---|
Basic Support | No support1 | No support | 51.0 | No support | No support | No support | No support |
1. To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.
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